RIFF & TWIGS

Summary

In collaboration with Christophe Lautrette and Pierre Perifel, Agora is developing various characters for communal content creation projects. Supervised by Agora's core team, this project is an opportunity to collaborate with many talented artist and showcase the quality of their work.

CHARACTER DEVELOPMENT

Based on Christophe's creative vision and Pierre's original character design, Leo Sanchez, Gael Jacques (Agora CG supervisor) and Roman Adamanov (Agora's senior character artist) worked on the modeling, texturing, shading and grooming of our 2 first characters, Riff and Twigs.

RIGGING

Riff character rig as been developed by Alex Mann, one of Agora's frequent collaborators, and Twigs was developed in collaboration with Dr. Reel. Our goal was to create light and efficient rigging systems, while providing a wide range of motion to animators.

STORYBOARD

Jean-S├ębastien Duclos worked on Twigs animation storyboard and animatic. Ravi Govind, currently animation lead at Dreamworks Animation Studio, created a 2D line test for his own animation. In both cases, iterating on paper way before the first keyframe was set in Maya.

ANIMATION

Inspired by the screening of Spiderman and how animation was pushed in very creative directions, Ravi Govind created Riff's animation. Twigs was animated by Sergey Shutko, Agora's frequent collaborator. In both cases, Agora's guideline was to get a subtle stop motion feeling with animation on 2s and push the rig to its limit to achieve very stylised animation.

RENDERING & SOUND DESIGN

Gael Jacques took care of lighting, rendering and compositing, and Camille Jacques added folley, closing the loop of the whole production pipeline from character design to final product.